Hi,

Am 11.06.11 10:47, schrieb Linda Lee:
> and in the fragment shader:
> 
>       uniform sampler2DArray test;
>       
> 
> and access it using:
> 
>       gl_FragColor = texture2DArray(test, vec3(0, 0, 0));

Do you get any compile-error for your shader?

I had to add these lines to get texure2DArrays working in my shader:

#version 120
#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_texture_array : enable
        

hth,
Stephan
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