Hi,
Am 11.06.11 10:47, schrieb Linda Lee:
> and in the fragment shader:
>
> uniform sampler2DArray test;
>
>
> and access it using:
>
> gl_FragColor = texture2DArray(test, vec3(0, 0, 0));
Do you get any compile-error for your shader?
I had to add these lines to get texure2DArrays working in my shader:
#version 120
#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_texture_array : enable
hth,
Stephan
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