I've been handed some legacy Nvidia Cg shader code for an app I'm porting. I will have to rewrite this into GLSL eventually, but for a short-turnaround demo, I don't think it's feasible.
Am I correct that base OSG doesn't contain support for running Cg shaders, and that I'd need the osgnv package: http://osgnv.sourceforge.net/ This package dates from 2008 -- has anyone compiled it against trunk recently, or is everyone away from Cg now? -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

