I've been handed some legacy Nvidia Cg shader code for an app I'm porting. I 
will have
to rewrite this into GLSL eventually, but for a short-turnaround demo, I don't 
think it's
feasible.

  Am I correct that base OSG doesn't contain support for running Cg shaders, 
and that I'd
need the osgnv package:
http://osgnv.sourceforge.net/

  This package dates from 2008 -- has anyone compiled it against trunk 
recently, or is
everyone away from Cg now?

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen


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