Hi Chris,

The latest integration with Cg and CgFX can be found in the osgXI
project (sourceforge.net/projects/osgxi). I'll modify the license of
osgXI later to make some of its modules more friendly and then the
osgNV project is not going to be updated anymore.

Wang Rui


2011/6/26 Chris 'Xenon' Hanson <[email protected]>:
>  I've been handed some legacy Nvidia Cg shader code for an app I'm porting. I 
> will have
> to rewrite this into GLSL eventually, but for a short-turnaround demo, I 
> don't think it's
> feasible.
>
>  Am I correct that base OSG doesn't contain support for running Cg shaders, 
> and that I'd
> need the osgnv package:
> http://osgnv.sourceforge.net/
>
>  This package dates from 2008 -- has anyone compiled it against trunk 
> recently, or is
> everyone away from Cg now?
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
> http://www.alphapixel.com/
>  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
> Contracting.
>    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
> Xen
>
>
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>
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