Hi Chris, The latest integration with Cg and CgFX can be found in the osgXI project (sourceforge.net/projects/osgxi). I'll modify the license of osgXI later to make some of its modules more friendly and then the osgNV project is not going to be updated anymore.
Wang Rui 2011/6/26 Chris 'Xenon' Hanson <[email protected]>: > I've been handed some legacy Nvidia Cg shader code for an app I'm porting. I > will have > to rewrite this into GLSL eventually, but for a short-turnaround demo, I > don't think it's > feasible. > > Am I correct that base OSG doesn't contain support for running Cg shaders, > and that I'd > need the osgnv package: > http://osgnv.sourceforge.net/ > > This package dates from 2008 -- has anyone compiled it against trunk > recently, or is > everyone away from Cg now? > > -- > Chris 'Xenon' Hanson, omo sanza lettere. [email protected] > http://www.alphapixel.com/ > Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. > Contracting. > "There is no Truth. There is only Perception. To Perceive is to Exist." - > Xen > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

