Hi

There are bounding box margin value in osgText::TextBase. I wonder if we should 
use it to fix problem?
It does basically the same thing as Terry done, just without expanding bbox on 
z coord.

01.07.2011, 23:45, "Terry Welsh" <mogu...@gmail.com>:
> I think JS is talking about the problem I was having.  Here's a hacky
> fix that worked for me.  I probably should have already sent this to
> osg-submissions, but maybe you can validate it first or think of
> something better.  Try changing this one line in TextBase.cpp:
>
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2011-June/052479.html
> --
> Terry Welsh
> mogumbo 'at' gmail.com
> www.reallyslick.com
>
>>  Message: 11
>>  Date: Fri, 01 Jul 2011 11:31:00 -0400
>>  From: Jean-S?bastien Guay       <jean-sebastien.g...@cm-labs.com>;
>>  To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>;
>>  Subject: Re: [osg-users] Strange osgText::Text problem while moving
>>         from    OSG2.9.8 to OSG 3.0.0
>>  Message-ID: <4e0de834.40...@cm-labs.com>;
>>  Content-Type: text/plain; charset=UTF-8; format=flowed
>>
>>  Hi George, Sergey,
>>>  We run into same issue yesterday, and as far as i can tell, this changed 
>>> between osg 2.9.9 (all works ok) and 2.9.10(nothing visible). osgText is 
>>> culled when it shouldnt for some reason. For temporary solution you can 
>>> turn off culling on geode with text or add some other drawable as u did.
>>  I seem to remember people talking about a bug in the osgText bounds
>>  computation that causes it to never calculate its bounds, so they always
>>  stay at the initial value (which is an invalid bounds) and so the text
>>  is always culled (and thus it can never calculate its bounds, and so on).
>>
>>  Not much to go on but it might be the hint that helps you to fix this...
>>
>>  J-S
>
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