Hello,

I developped a texture projective mapping (TPM) using vertex and fragment 
shader and what I would like to do now is to get the information whether an 
object has been lit or not by the TPM.

I was thinking of setting a uniform value to 0 in osg through the setUniform 
function and change it to 1 in the pixel shader if any of the pixel has been 
lit by the tpm shader.
Setting the value to 0 is not complicate but I can't retrieve the value of the 
uniform modified by my shader. Is it possible ? Or is what I'm doing completely 
stupid ?

Thanks for your help.
Wallysx

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http://forum.openscenegraph.org/viewtopic.php?p=41572#41572





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