The examples don't contain exactly what I want to do. I'd like to have an EventHandler triggered with the mouseRelease action, but I need to keep the GUIEventAdapter and GUIActionAdapter parameters. As far as I can tell, I can't do this with the current mouseHandler / keyboardHandler for the widgets, right?
However, it would be nice to extend the functionality, so that I could avoid implementing again the logic to pick the correct widget. The needs that bring up keeping the GUI parameters are so that all the information can be accessed from the Release event itself. Eg say I want to trigger new events only if I clicked in a widget. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41710#41710 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

