The examples don't contain exactly what I want to do. I'd like to have an 
EventHandler triggered with the mouseRelease action, but I need to keep the 
GUIEventAdapter and GUIActionAdapter parameters. As far as I can tell, I can't 
do this with the current mouseHandler / keyboardHandler for the widgets, right?

However, it would be nice to extend the functionality, so that I could avoid 
implementing again the logic to pick the correct widget.

The needs that bring up keeping the GUI parameters are so that all the 
information can be accessed from the Release event itself. Eg say I want to 
trigger new events only if I clicked in a widget.

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http://forum.openscenegraph.org/viewtopic.php?p=41710#41710





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