Michael,

Perhaps you could use the osgUtil::DelauneyTriangulator to triangulate your
point mesh. This will create a convex mesh. You can try to use the
Constraints to define the boundaries, and then remove the exterior triangles
afterwards. Just an idea.

Glenn Waldron / Pelican Mapping / @glennwaldron


On Tue, Aug 2, 2011 at 3:55 AM, Michael Shikin <[email protected]> wrote:

> So, nobody knows how to solve my problem?  :(
> There're points designating borders of concave poly, and there're points
> inside this poly. How can I build correct concave surface with this data?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=41777#41777
>
>
>
>
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