Michael, Perhaps you could use the osgUtil::DelauneyTriangulator to triangulate your point mesh. This will create a convex mesh. You can try to use the Constraints to define the boundaries, and then remove the exterior triangles afterwards. Just an idea.
Glenn Waldron / Pelican Mapping / @glennwaldron On Tue, Aug 2, 2011 at 3:55 AM, Michael Shikin <[email protected]> wrote: > So, nobody knows how to solve my problem? :( > There're points designating borders of concave poly, and there're points > inside this poly. How can I build correct concave surface with this data? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=41777#41777 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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