On Wed, Aug 3, 2011 at 11:19 AM, Michael Shikin <[email protected]> wrote:

>
> Glenn Waldron wrote:
> >
> > I don't think it has a method to remove exterior triangles. You might
> have to just test each vertex to see if it's inside the constraint boundary,
> and if not then remove it from the triangulated mesh.
> >
>
> And what about edges outside the boundary? Using your method, I will
> receive a convex surface, while the convent is necessary to me.
>

Yes, that is what I'm saying, you will have to remove those extraneous
triangles from the convex mesh by hand.

Glenn
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