On Wed, Aug 3, 2011 at 11:19 AM, Michael Shikin <[email protected]> wrote:
> > Glenn Waldron wrote: > > > > I don't think it has a method to remove exterior triangles. You might > have to just test each vertex to see if it's inside the constraint boundary, > and if not then remove it from the triangulated mesh. > > > > And what about edges outside the boundary? Using your method, I will > receive a convex surface, while the convent is necessary to me. > Yes, that is what I'm saying, you will have to remove those extraneous triangles from the convex mesh by hand. Glenn
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