Glenn Waldron wrote: > > I don't think it has a method to remove exterior triangles. You might have to > just test each vertex to see if it's inside the constraint boundary, and if > not then remove it from the triangulated mesh. >
And what about edges outside the boundary? Using your method, I will receive a convex surface, while the convent is necessary to me. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41828#41828 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org