I have not been able to determine how to set up the following scenario.
I want to set up my app to hve 3 cameras. Basically, I want to have two RTT pre-render stages. Camera 0 Render ->Camera 1 Render->Main Camera Render. Each RTT node would have it's own shader to render the scene, and then render the target texture to a quad for display for the next render stage. My problem is that I am not sure how to set this up... For example, where do I attach the RTT nodes? Currently, I create a group node and add each child as children of this group node, and add the scene to each camera node. If I only add one camera or the other, I see what I expect, but if I add both, I only see the first camera added. When I create the RTT cameras I do specify PRE_RENDER and render # 0 for the first pre-render camera and render # 1 for the other, which I thought was correct. Any help is greatly appreciated. Thanks, CD ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42430#42430 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

