Hi Robert, Actually I don't know :-) Xcode makes the linking job, with the following flags I gavehim : "-losg -losgViewer" (etc) So I don't think it is linked statically (the binary itself is 2Mo)
Yann Le 22 sept. 2011 à 09:50, Robert Osfield a écrit : > Hi Yann, > > Are you statically linking your application? I can't think of any > other reason for the WindowSystemInterface not to be registered. Even > under static linking it's possible to register it, see the > osgstaticviewer for example of this. > > Robert. > > On Wed, Sep 21, 2011 at 7:26 PM, Yann Blaudin de Thé <[email protected]> wrote: >> Hi, >> Hope somebody will be able to help me :s >> I am under Mac OS X 10.7, and I have OSG 3.0.1, that I compiled with g++ >> (and not LLVM) >> I can run osgviewer, and my own program which loads a 3d model. >> But when I want to create a sphere (still my old sphere problem :-) ) OSG >> yields : >> GraphicsWindow has not been created successfully. >> View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface >> available, cannot create windows. >> Viewer::realize() - failed to set up any windows >> and the programs goes on until it quits (without entering the main loop). >> So why didn't it manage to create the window for a sphere? I really don't >> get it. >> I don't find anything on the internet, and I really don't know where to >> start my investigation... >> Yann >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

