Hi Robert,

Actually I don't know :-) Xcode makes the linking job, with the following flags 
I gavehim : "-losg -losgViewer" (etc)
So I don't think it is linked statically (the binary itself is 2Mo)

Yann

Le 22 sept. 2011 à 09:50, Robert Osfield a écrit :

> Hi Yann,
> 
> Are you statically linking your application?  I can't think of any
> other reason for the WindowSystemInterface not to be registered.  Even
> under static linking it's possible to register it, see the
> osgstaticviewer for example of this.
> 
> Robert.
> 
> On Wed, Sep 21, 2011 at 7:26 PM, Yann Blaudin de Thé <[email protected]> wrote:
>> Hi,
>> Hope somebody will be able to help me :s
>> I am under Mac OS X 10.7, and I have OSG 3.0.1, that I compiled with g++
>> (and not LLVM)
>> I can run osgviewer, and my own program which loads a 3d model.
>> But when I want to create a sphere (still my old sphere problem :-) ) OSG
>> yields :
>> GraphicsWindow has not been created successfully.
>> View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
>> available, cannot create windows.
>> Viewer::realize() - failed to set up any windows
>> and the programs goes on until it quits (without entering the main loop).
>> So why didn't it manage to create the window for a sphere? I really don't
>> get it.
>> I don't find anything on the internet, and I really don't know where to
>> start my investigation...
>> Yann
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> 
>> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to