AT LAST!!! :-) I managed to solve my problem. Now I have a beautiful textured Earth! I had to: *compile OSG with imageio instead of Quicktime *compile OSG with Cocoa as a windowing system
How happy! Le 23 sept. 2011 à 20:44, Robert Osfield a écrit : > Hi Yann, > > On Fri, Sep 23, 2011 at 7:21 PM, Yann Blaudin de Thé <[email protected]> wrote: >> Hi Robert, >> >> Actually I don't know :-) Xcode makes the linking job, with the following >> flags I gavehim : "-losg -losgViewer" (etc) >> So I don't think it is linked statically (the binary itself is 2Mo) > > You have to explicitly build the OSG as static build to be able to > link it statically, you enable via CMake. As for XCode I can't > comment as I've only used it a couple of times quite a few years ago > and only use gmake for builds under OSX these days when I'm infront of > the OSX box. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

