AT LAST!!! :-)
I managed to solve my problem. Now I have a beautiful textured Earth!
I had to:
*compile OSG with imageio instead of Quicktime
*compile OSG with Cocoa as a windowing system

How happy!

Le 23 sept. 2011 à 20:44, Robert Osfield a écrit :

> Hi Yann,
> 
> On Fri, Sep 23, 2011 at 7:21 PM, Yann Blaudin de Thé <[email protected]> wrote:
>> Hi Robert,
>> 
>> Actually I don't know :-) Xcode makes the linking job, with the following 
>> flags I gavehim : "-losg -losgViewer" (etc)
>> So I don't think it is linked statically (the binary itself is 2Mo)
> 
> You have to explicitly build the OSG as static build to be able to
> link it statically, you enable via CMake.   As for XCode I can't
> comment as I've only used it a couple of times quite a few years ago
> and only use gmake for builds under OSX these days when I'm infront of
> the OSX box.
> 
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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