Dear Wojtek et al., This mail reminded me of an issue I had a couple of years ago with VBO's on a particular Windows pc with a 9800GX2. I thought it was an issue of that PC, as it was quite unstable, so I didn't report the problem at that time. The solution I accidently found back then was to turn off Threaded Optimization in the NVidia Control Panel (Auto per default).
But now I'm getting the bad result of your test on a GTX 480 (266.58 driver), and that "fix" works again. After turning off Threaded Optimization, I see the proper gradient displayed. Could you try this as well? Kind regards, Ruben -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P. Delport Sent: donderdag 13 oktober 2011 7:39 To: OpenSceneGraph Users Subject: Re: [osg-users] VBO Bug ? Hi, On 12/10/2011 18:45, Wojciech Lewandowski wrote: > So if you are on Linux and have a > minute please let me know how the test passed on your machine ;-) tested on two more for you, both Debian 32-bit. 1: dual nvidia GTS250s, driver 270.41.19, good result across 4 screens. 2: nvidia 9600GT, driver 280.13, good result on single screen. cheers jp -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org This e-mail and its contents are subject to the DISCLAIMER at http://www.tno.nl/emaildisclaimer _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org