Hi, Thank You Guys

Yeah, pattern starts to show. Its most probably something related to NVidia 
OpenGL drivers on Windows. When I have sent the email I realized I may test the 
code on Intel HD 3000 I have on a wife laptop. And I got “good” result there 
and “bad” when switched to NVidia 540 Optimus.  We also saw “bad” results on GF 
580 and GF 460 on several latest drivers from 270.xx to most recent ones on 
Windows. I would be interested in larger test sample group from guys with 
NVidias on Linux and Macs to exclude their system as not affected. So if you 
are on Linux and have a minute please let me know how the test passed on your 
machine ;-) 

I have not written how the problem manifests in real life. But I guess it may 
be useful in case someone is hit by this. I encountered this when I was playing 
with farirly huge  geometries. 500 k – 2000 k vertices and 5000 k tris in one 
primitive set. With few such primitive sets I started to observe that texture 
coords in one of them are broken. After investigation I have created the test 
case above. It uses fairly small number of vertices and texcoords (33127 
vertices and 65523 triangles) but it still shows the issue. So it seems like a 
problem is somehow triggered when vbo index range gets close to max value 
addresable on ushort. 

Cheers,
Wojtek Lewandowski





From: PP CG 
Sent: Wednesday, October 12, 2011 6:20 PM
To: OpenSceneGraph Users 
Subject: Re: [osg-users] VBO Bug ?

On 12.10.2011 15:55, Wojciech Lewandowski wrote: 


  Could you guys check if this problem also happens in other systems ?




Hi Wojtek, "bad" result.

Win 7 x64, osg build for x86
NVIDIA GTX 295
driver 280.26

Cheers, PP



--------------------------------------------------------------------------------
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to