Hi, J-S

Hehe, do you read my mind ? You posted the answer before my question I arrived on the list. I will send them broken model then. If they have osg installed, they could easily see the OpenGL calls with glDebuger.

Cheers,
Wojtek Lewandowski

-----Oryginalna wiadomość----- From: Jean-Sébastien Guay
Sent: Thursday, October 13, 2011 3:30 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] VBO Bug ?

Hi guys,

So maybe we should try to reproduce this with pure OpenGL and send a
sample to NVidia (they have been very responsive in the past if you send
an example)

And actually in my experience, even if you send an OSG-based example
(binaries only) they can reproduce it and look at the OpenGL calls and
find the problem that way. You don't even need to make a pure OpenGL
example. I agree, they've been responsive, which reminds me I still
haven't sent a repro example for an Optimus bug I found...

Dev Support <[email protected]>

Hope this helps,

J-S
--
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Jean-Sébastien Guay    [email protected]
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