Hi Wojciech,

I get the bad result, running on NVidia Quadro NVS 140M, Driver version 186.94, Windows 7 Enterprise 32bit.
Hi Robert and Community,
I am seeing strange problem with VBOs in OSG on Windows and several NVidia boards and several driver versions. Basically a set of geometries with certain certain number of vertices and texcoords are drawn incorrectly when we use VBOs. When used with display lists they are drawn correctly. I was unable to investigate if the problem is in OSG or OpenGL or in my code. But I checked my code several times already so I would like to hear your opinion what is this. Could you guys check if this problem also happens in other systems ? I have isolated the problem as deep as I could and created a set of files that can be used to reproduce the issue. They just draw one quad and one triangle over the quad. Both quad and triangle are colored with red yellow magenta gradient. If all is ok - its hard to notice the border between quad and triangle. If the problem shows up - quad is either drawn in red or not drawn at all, so only a triangle is drawn with gradient and nasty z-fighting between quad and triangle can be observed. I have prepared a modified osgViewer source which can be used to reproduce the bug (run it without args). See attached screenshots for correct and incorrect output. I will be grateful for some feedback on this issue... If someone is interested I may send "good" and "bad" model files too. I have not attached them because they have 700 kb zipped.
Cheers & Thanks in advance,
Wojtek Lewandowski


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