I respond to myself: Removing the model skeleton, and therefore the animation manager, I can see the morphing on the model... Is there any way to combine skeletal osgAnimation and manual vertex edition to do morphin myselft? I dont want to use osg morphing system...
Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43550#43550 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

