I respond to myself: Removing the model skeleton, and therefore the animation 
manager, I can see the morphing on the model...
Is there any way to combine skeletal osgAnimation and manual vertex edition to 
do morphin myselft? I dont want to use osg morphing system...

Thank you!

Cheers,
Aitor

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43550#43550





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to