Thank you very much PP!
I have already made it work.I did not need to do all you said... I just
needed to connect the new geometry to modify, with the rigid geometry:
Code:
OSGRigGeometryFinder rigGeometryFinder ;
morphNode->accept( rigGeometryFinder ) ;
osg::ref_ptr<osgAnimation::RigGeometry> morphGeom =
rigGeometryFinder.getRigGeometry();
osg::ref_ptr<osg::Geometry> geometry;
if(morphGeom.valid())
geometry = new
osg::Geometry(*morphGeom->getSourceGeometry());
else
geometry = new
osg::Geometry(*morphNode->asGeode()->getDrawable(0)->asGeometry());
morphGeom->setSourceGeometry(geometry);
Now modifying "geometry" I can see the morphs together with bones animations!
Thank you!
Cheers,
Aitor
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43592#43592
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