Hi Robert, Thank you for the input.
I tried rewriting CullingSet::computePixelSizeVector to use Vec3d instead of Vec3. The problem occurs less frequently, but is still there. In the function void PagedLOD::traverse(NodeVisitor& nv) there is a fallback to select the highest res tile when there is no cullstack or the cullstack lodscale is zero (line 152-160 in PagedLOD.cpp). I'm currently using the same fallback for the case when required_range is too large (i.e. not contained in any of the lod ranges) or infinite, and that works for me. Thanks again Regards, Joakim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43736#43736 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

