Hi Robert,

Thank you for the input.

I tried rewriting CullingSet::computePixelSizeVector to use Vec3d instead of 
Vec3. The problem occurs less frequently, but is still there.

In the function
void PagedLOD::traverse(NodeVisitor& nv)
there is a fallback to select the highest res tile when there is no cullstack 
or the cullstack lodscale is zero (line 152-160 in PagedLOD.cpp). I'm currently 
using the same fallback for the case when required_range is too large (i.e. not 
contained in any of the lod ranges) or infinite, and that works for me.

Thanks again
Regards,
Joakim

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