Hi Joakim,

On 8 November 2011 07:29, Joakim Low <[email protected]> wrote:
> Just to follow up; I would suggest adding the support for infinite values for 
> screen space lod, that would be valuable for us. Thank you.

I'm afraid I'm rather busy with client work right now, could you dive
in and have a bash at implementing it?

> By the way, I'm still a bit curious about how 
> CullingSet::computePixelSizeVector works. Any pointers?

It's some maths I derived from looking at combination of the
projection and modelview matrices.  It's written to be fast to compute
and give a good enough result.  I didn't keep my derivation of the
maths unfortunately - wrote it down on paper then coded it, then
discarded the paper.  This was quite a few years back now.

Robert.
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