Just to follow up; I would suggest adding the support for infinite values for screen space lod, that would be valuable for us. Thank you.
By the way, I'm still a bit curious about how CullingSet::computePixelSizeVector works. Any pointers? Regards, Joakim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43751#43751 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

