Wrong calculation a bounding box of model which contains biped or bones. I'm 
used this code to calculate bounding box:


Code:

model = (osg::Geode*) osgDB::readNodeFile("testmodel.fbx");

//calculating bounding box of model
osg::ComputeBoundsVisitor cbbv; 
model->accept(cbbv); 

osg::BoundingBox bb = cbbv.getBoundingBox(); 
osg::Vec3f sz = bb._max - bb._min;




It returns double size of model which contains biped or bones. If model without 
biped or bones the size as expected. Does anyone have idea why so?

Thanks

Cheers,
John

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