Hi John,

> De: "John Doves" <[email protected]>
> 
> Wrong calculation a bounding box of model which contains biped or bones. I'm 
> used this code to calculate bounding box:
> 
> Code:
> 
> model = (osg::Geode*) osgDB::readNodeFile("testmodel.fbx");
> 
> //calculating bounding box of model
> osg::ComputeBoundsVisitor cbbv; 
> model->accept(cbbv); 
> 
> osg::BoundingBox bb = cbbv.getBoundingBox(); 
> osg::Vec3f sz = bb._max - bb._min;
> 
> 
> It returns double size of model which contains biped or bones. If model 
> without biped or bones the size as expected. Does anyone have idea why so?

Maybe because mixing bounding boxes and bounding spheres inflate the result. I 
did this diagram several month ago :

http://frbouvi.free.fr/flightsim/bounding_sphere.jpg

Regards,
-Fred
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