hi Frederic,
hmm.. How it possible? I did not mix anything I just exported from 3d studio 
max to fbx a model which contains mesh and biped or bones. Well I have two 
models one model contains only mesh and bounding box calculating as expected 
but if I use same model with biped the size of bounding box is wrong.

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http://forum.openscenegraph.org/viewtopic.php?p=43832#43832





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