Hi Evan,

this reply may be a bit late, but you may want to have a look at the post 
called "Support for floating point data in VirtualPlanetBuilder" on the 
osg-submissions list.

With this, you can add texture layers containing arbitrary floating point data 
(such as your temperature measurements). You can then convert your data to 
colors in the fragment shader in any way you see fit.

Cheers,
Martin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44236#44236





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