Hi Martin,

After looking at this some more, my best working theory is that the precompiled 
Windows binaries for libgta-1.0.1 are not completely portable, at least in the 
case of my machine.  I downloaded the libgta src and saw that there are build 
instructions for *nix machines but not for Windows, yet there are precompiled 
Windows binaries available.  Could you tell me how those binaries were created? 
 I think what I need to do to get this working is to compile libgta on my 
machine but the Makefile for libgta is too complicated for me to reverse 
engineer in Visual Studio with my skill level.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44497#44497





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