Just use the setUseHardwareMipMapGeneration to the texture object you
bind to the FBO
Hi,
I'm using FRAME_BUFFER_OBJECT as render target to render into an FBO.
I would like to generate mipmaps for this FBO...
How can I do this ? Is there any function like "myFBOTexture->buildMipMaps()"
that I can call in my FBO camera's post-render callback ?
Thank you!
Cheers,
Aurelien
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45163#45163
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