Hi Aurelien, if you ask the hardware to create the mipmaps for you ( setUseHardwareMipMapGeneration() ) they are generated automatically. Otherwise you can write on a given mipmap level yourself, see the "level" parameter of Camera::attach() method.
I believe that if you use setUseHardwareMipMapGeneration() on a Texture, its mipmaps are generated as soon as the texture is compiled, but I'm not 100% sure about this anyway. Ricky On Wed, Feb 1, 2012 at 15:21, Aurelien Albert <[email protected]>wrote: > Does that mean mipmap generation is fully automated ? > > If I try to access to FBO's mipmaps from a shader program, mipmaps will be > available ? > > Are the mipmaps always generated (even if not used) or are they only > generated "on demand" when they are used ? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45165#45165 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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