Hi, Robert
By osgtext i mean not example app but osgText::Text. Sorry if that was 
misleading.

IIRC CullDrawThreadPerContext and SingleThreaded was ok, and i had rare random 
crashes with DrawThreadPerContext(sure about this threading model) and 
CullThreadPerCameraDrawThreadPerContext(not so sure about this one) with 
dynamic text (mean it was eventually changed in runtime, in event traversal 
with setText() calls) in single screen, single context application. I was using 
osg from 2.9.5 to 2.9.7(8?) versions atm. I was getting same message about 
deleting still referenced object and crash immediatly after with backtrace to 
osg draw thread drawing osgtext drawables. I can't test if it still crashes 
with current osg unfortunately.

07.02.2012, 18:09, "Robert Osfield" <[email protected]>:
> Hi Sergey,
>
> 2012/2/7 Sergey Polischuk <[email protected]>:
>
>>  I've seen such behavior when using osgtext with some threading models, so i
>>  this problem is not that rare.
>
> This problem that Mikael had as a bug in his example code, if osgtext
> is showing the same problem then it's likely something similar is
> lurking in osgText or the osgtext example.  Which version of OSG have
> you seen osgtext illustrate this issue?  When you say "some threading
> models" could you explain exactly which ones so we can construct a
> test to trying an reproduce the problem.
>
> Thanks,
> Robert.
> _______________________________________________
> osg-users mailing list
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