Hi Sergey,

2012/2/7 Sergey Polischuk <pol...@yandex.ru>:
> Hi, Robert
> By osgtext i mean not example app but osgText::Text. Sorry if that was 
> misleading.
>
> IIRC CullDrawThreadPerContext and SingleThreaded was ok, and i had rare 
> random crashes with DrawThreadPerContext(sure about this threading model) and 
> CullThreadPerCameraDrawThreadPerContext(not so sure about this one) with 
> dynamic text (mean it was eventually changed in runtime, in event traversal 
> with setText() calls) in single screen, single context application. I was 
> using osg from 2.9.5 to 2.9.7(8?) versions atm. I was getting same message 
> about deleting still referenced object and crash immediatly after with 
> backtrace to osg draw thread drawing osgtext drawables. I can't test if it 
> still crashes with current osg unfortunately.

Quite a bit of work was done during the 2.9.x era to resolve problems
with thread safety, so problems in these early dev versions of the
2.9.x series may well have been fixed.  I would suggest only testing
OSG-3.0.1 or svn/trunk to get a representative assessment of the
current state of play.

Robert.
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