Hi Robert Its quite difficult to judge if problem is still here, because as i remember it could run just fine for days, and could crash multiple times in 10 minutes. So if all running smooth you still wondering if its lucky time or issue have been fixed. Anyway i dont have sources now to check it with current osg.
07.02.2012, 20:17, "Robert Osfield" <[email protected]>: > Hi Sergey, > > 2012/2/7 Sergey Polischuk <[email protected]>: > >> Hi, Robert >> By osgtext i mean not example app but osgText::Text. Sorry if that was >> misleading. >> >> IIRC CullDrawThreadPerContext and SingleThreaded was ok, and i had rare >> random crashes with DrawThreadPerContext(sure about this threading model) >> and CullThreadPerCameraDrawThreadPerContext(not so sure about this one) with >> dynamic text (mean it was eventually changed in runtime, in event traversal >> with setText() calls) in single screen, single context application. I was >> using osg from 2.9.5 to 2.9.7(8?) versions atm. I was getting same message >> about deleting still referenced object and crash immediatly after with >> backtrace to osg draw thread drawing osgtext drawables. I can't test if it >> still crashes with current osg unfortunately. > > Quite a bit of work was done during the 2.9.x era to resolve problems > with thread safety, so problems in these early dev versions of the > 2.9.x series may well have been fixed. I would suggest only testing > OSG-3.0.1 or svn/trunk to get a representative assessment of the > current state of play. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

