Hi Aurelien, You have to explicitly enable multisampling for FBO's when settting up the RTT Camera, so should it be off by default.
Robert. On 21 February 2012 08:44, Aurelien Albert <aurelien.alb...@alyotech.fr> wrote: > Hi, > > In my application, I need to render 2 buffers : > - color buffer > - "object-code" buffer > > I obtain the color-buffer by normal rendering to an FBO. > > For some algorithms purpose (object tracking, objects statisitics, etc...) I > need also an "object-code" buffer with, for each pixel, an int value > corresponding to the object. > > I can do this with a shader in another FBO, but I need this buffer to be not > antialiased at all. > > For example, if the background code is "0", and there are 2 objects in the > scene (codes "10" and "20") the final "object-code" buffer must be filled > with "0", "10" and "20" but no other value. > > How can I configure my rendering to do so ? Maybe using the stencil buffer as > a object-code buffer (I don't know if antialiasing such as MSAA affect > stencil buffer) ? > > Thank you! > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45619#45619 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org