Hum... I think I'm swapped two parameters. The following seems to work :
Code: p_renderTexture->setInternalFormat(GL_RGBA32I_EXT); p_renderTexture->setSourceFormat(GL_RGBA_INTEGER_EXT); p_renderTexture->setSourceType(GL_BYTE); Could you explain me the difference between these 3 parameters ? setInternalFormat => is it the data storage format ? so here, R, G, B and A components stored as a single 32 bit integer ? setSourceFormat=> I don't really understand this parameter... setSourceType=> I don't really understand this parameter... ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45678#45678 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

