Hi, I'm facing a problem when creating my FBO :
Code: Warning: detected OpenGL error 'invalid operation' at After Renderer::compile RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 Warning: FrameBufferObject: could not create the FBO RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0 Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..) Warning: FrameBufferObject: could not create the FBO RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0 PixelBufferWin32::bindPBufferToTextureImplementation, wglBindTexImageARB error: LÆopÚration a rÚussi. Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..) Warning: detected OpenGL error 'invalid operation' at end of SceneView::draw() Warning: detected OpenGL error 'invalid operation' at start of State::apply(StateSet*) Warning: detected OpenGL error 'invalid operation' at end of State::apply(StateSet*) My code : Code: p_renderTexture = new osg::Texture2D(); p_renderTexture->setTextureSize(200, 200); p_renderTexture->setInternalFormat(GL_RGBA_INTEGER_EXT); p_renderTexture->setSourceFormat(GL_RGBA32I_EXT); p_renderTexture->setSourceType(GL_BYTE); p_renderTexture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); p_renderTexture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); p_renderTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); p_renderTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); p_renderTexture->setDataVariance(osg::Object::DYNAMIC); p_renderTexture->setUseHardwareMipMapGeneration(false); p_renderTexture->setResizeNonPowerOfTwoHint(false); I think there is something wrong with that : Code: p_renderTexture->setInternalFormat(GL_RGBA_INTEGER_EXT); p_renderTexture->setSourceFormat(GL_RGBA32I_EXT); p_renderTexture->setSourceType(GL_BYTE); For another application, I use : Code: p_renderTexture->setInternalFormat(GL_RGBA32F_ARB); p_renderTexture->setSourceFormat(GL_RGBA); p_renderTexture->setSourceType(GL_FLOAT); which works well to render to a "floating point" FBO Thanks for your help ! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45677#45677 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

