Hi,

I managed to see the information I need debugint the proyect in visual studio, 
but I don't know how to reach it ..


Code:

for(int 
i=0;i\<_AnimationManager->getOSGManager()->getAnimationList().size();i++){
    osg::ref_ptr<osgAnimation::Animation> anim = 
_AnimationManager->getOSGManager()->getAnimationList()[i];
    if(!anim->getName().compare(name)){
        osgAnimation::ChannelList channelList = anim->getChannels();
        for(int j=0;j\< channelList.size();j++)
        {
            osgAnimation::Channel* channel = channelList[j];
            osgAnimation::TemplateTarget osgAnimation::Target*> target = 
channelList[j]->getTarget();
        }
    }
}



-> target 
        - osgAnimation::Target
              + osg::Reference
                 _Weight
                 _priorityWeight
                 _lastPriority
        - _Target
              - osgAnimation::TemplateTarget<osg::Vec3f*>
                      + osgAnimation::Target
                      - _target
                           + _v
              + osg::Reference
                 _Weight
                 _priorityWeight
                 _lastPriority

I don't know how to reach _v!!!!!
Any suggestion???!!!

Thank you!

Cheers,
Aitor

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45680#45680





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