Hi, I managed to see the information I need debugint the proyect in visual studio, but I don't know how to reach it ..
Code: for(int i=0;i\<_AnimationManager->getOSGManager()->getAnimationList().size();i++){ osg::ref_ptr<osgAnimation::Animation> anim = _AnimationManager->getOSGManager()->getAnimationList()[i]; if(!anim->getName().compare(name)){ osgAnimation::ChannelList channelList = anim->getChannels(); for(int j=0;j\< channelList.size();j++) { osgAnimation::Channel* channel = channelList[j]; osgAnimation::TemplateTarget osgAnimation::Target*> target = channelList[j]->getTarget(); } } } -> target - osgAnimation::Target + osg::Reference _Weight _priorityWeight _lastPriority - _Target - osgAnimation::TemplateTarget<osg::Vec3f*> + osgAnimation::Target - _target + _v + osg::Reference _Weight _priorityWeight _lastPriority I don't know how to reach _v!!!!! Any suggestion???!!! Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45680#45680 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org