Hi,
I managed to see the information I need debugint the proyect in visual studio,
but I don't know how to reach it ..
Code:
for(int
i=0;i\<_AnimationManager->getOSGManager()->getAnimationList().size();i++){
osg::ref_ptr<osgAnimation::Animation> anim =
_AnimationManager->getOSGManager()->getAnimationList()[i];
if(!anim->getName().compare(name)){
osgAnimation::ChannelList channelList = anim->getChannels();
for(int j=0;j\< channelList.size();j++)
{
osgAnimation::Channel* channel = channelList[j];
osgAnimation::TemplateTarget osgAnimation::Target*> target =
channelList[j]->getTarget();
}
}
}
-> target
- osgAnimation::Target
+ osg::Reference
_Weight
_priorityWeight
_lastPriority
- _Target
- osgAnimation::TemplateTarget<osg::Vec3f*>
+ osgAnimation::Target
- _target
+ _v
+ osg::Reference
_Weight
_priorityWeight
_lastPriority
I don't know how to reach _v!!!!!
Any suggestion???!!!
Thank you!
Cheers,
Aitor
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45680#45680
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