Hi, I have taken up the issue ... is very simple:
Code: osgAnimation::Channel* channel = channelList[j]; osg::ref_ptr\osgAnimation::Vec3Target> posTarget = dynamic_cast\osgAnimation::Vec3Target*>(channelList[j]->getTarget()); osg::Vec3 pos = posTarget->getValue(); Here is, for who needs it ... Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46083#46083 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

