Hi,

I have taken up the issue ... is very simple:


Code:

osgAnimation::Channel* channel = channelList[j];
osg::ref_ptr\osgAnimation::Vec3Target> posTarget = 
dynamic_cast\osgAnimation::Vec3Target*>(channelList[j]->getTarget());
osg::Vec3 pos = posTarget->getValue();



Here is, for who needs it ...

Thank you!

Cheers,
Aitor

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46083#46083





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