I don'n understand how could I get the bone global matrix with target values.
In channels for each bone we have translate(osg::Vec3), rotateX(float), rotateY(float),rotateZ(float) and scale(osg::Vec3) How can we get the transformation matrix with all this data? Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46091#46091 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

