I don'n understand how could I get the bone global matrix with target values. 

In channels for each bone we have translate(osg::Vec3), rotateX(float), 
rotateY(float),rotateZ(float) and scale(osg::Vec3)

How can we get the transformation matrix with all this data?

Thank you!

Cheers,
Aitor

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46091#46091





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to