Hi Martin,
> I am surprised about my little test program. I would like compare
> displaylists with frame buffer objects. Because, I suppose that the
> displaylists have to be faster than the vbo, because the displaylists
> are precompiled. But in my example I get another result:
I think what you're testing is the performance difference between vertex
data on system memory and vertex data on graphics card memory.
It doesn't makes that much sense to compare displaylists with fbos,
because displaylists are about opengl commands and fbos about opengl data.
Greetings,
Daniel
--
Daniel Trstenjak Tel : +49 (0)7071-9457-264
science + computing ag FAX : +49 (0)7071-9457-511
Hagellocher Weg 73 mailto: [email protected]
D-72070 Tübingen WWW : http://www.science-computing.de/
--
Vorstand/Board of Management:
Dr. Bernd Finkbeiner, Michael Heinrichs,
Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech
Vorsitzender des Aufsichtsrats/
Chairman of the Supervisory Board:
Philippe Miltin
Sitz/Registered Office: Tuebingen
Registergericht/Registration Court: Stuttgart
Registernummer/Commercial Register No.: HRB 382196
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org