Hi Martin,
> That is basically true. I want to get a feeling about DisplayLists and
> VBOs. I know that the display list is a precompiled sequence of OpenGL
> commands. That is the reason that I tought the display lists should be
> faster. But the question isn't the comparison, but the slow render
> performance when I want to use display lists. I think everything is
> wrong in my implementation. But I don't know what.
My point about system/graphics card memory is wrong. I thought
about glVertexPointer, but this call isn't even compiled into
a display list and shouldn't be used with one.
So OSG will most likely use glBegin/glEnd to put the vertex data into
the display list.
It boils down to what Mathias ;) said, it's an implementation issue,
dirty corner cases and driver developers don't optimize the
display lists anymore, because they're deprecated and just not used
that much anymore.
Greetings,
Daniel
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