Hi Robert, I have updated the driver on one of machines. The 3D texture message is gone, but I got other message.
Warning: Could not find plugin to read objects from file "shaders/volume.vert". Warning: Could not find plugin to read objects from file "shaders/volume.frag". Locator::computeLocalBounds Scaling image from (350,350) to (128,128) Error Image::scaleImage() do not succeed : scaling of volumes not implemented. Scaling image from (350,350) to (128,128) Error Image::scaleImage() do not succeed : scaling of volumes not implemented. Any idea what is it? Thank you for your help again. Regards, Clement ________________________________________ From: [email protected] [[email protected]] On Behalf Of Robert Osfield [[email protected]] Sent: Friday, 2 March 2012 2:02 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgVolume RayTracedTechnique problem Hi Clement, On 1 March 2012 12:47, <[email protected]> wrote: > I think all my windows xp machines cannot support 3D texture. Is possible > to force osg to use 2D texture on osgVolume? Thanks. osgVolume is designed around 3D texturing, both the fixed function and shader techniques use 3D textures. It would be possible to implement a crude 3D volume rendering based on 2D textures but it would be very limited in what it could do. 3D texturing has been a standard feature for graphics cards for quite a few years now so if one is doing volume rendering it's normally a reasonable requirement to have the hardware that is capable of handling the task. It also begs the question about just what hardware is in those WindowsXP machines, I asked this earlier but you haven't yet mentioned. Could it be some old intel hardware? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

