On 03/01/2012 07:58 PM, Erin Morrow wrote:
Jason,
Thanks for the response. That link is helpful and i have done some research on
the anatomy of modelines but no success yet. I am running my code on windows
and while we occasionally build for Linux I'm hoping I don't NEED to go that
route to crack this problem. It appears that my graphics card (qaudro something
or other, not in front of it right now) can output 1280x1470 as I can see a
desktop with that resolution in the HMD when testing it as a custom resolution.
Yeah, if you're on Windows, the link I gave you isn't going to be much
help (not directly at lease). It's good that you can configure that
resolution on your card. One hurdle out of the way.
The osg viewer is launching without complaint at that resolution as well.
Unfortuntely the HMDis not recognizing it as a 3D source. I will try your
suggestion of forcing the black band between viewports. I wonder if the HMZT1
processing box is actually looking for black pixels in the middle of the source
when it is determining if it should consider it a 3D format? I am having
trouble finding this type of information for both the format and the device
itself.
You might want to look up the HDMI 1.4a specifications on the packed
stereo format to see what exactly is required to meet them. It may be
more than just having the right resolution and the 30 pixel gap.
Good luck!
--"J"
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org