Hi, I've found a solution to using the Sony HMZT1 with OSG and a Quadro FX 3800. It basically comes down to setting the following as per the Quad Buffered 3D Stereo instructions in C:\NVIDIA\DisplayDriver\driver version\your OS\International\NV3DVision\nvst3.chm which say:
To enable quad-buffered professional stereo: >From the NVIDIA Control Panel navigation tree pane, under 3D Settings, select >Manage 3D Settings to open the associated page. Click the Global Settings tab. >From the Settings box, click Stereo-Display mode and then select the >appropriate option, depending on your stereo hardware. >From the Settings box, click Stereo-Enable and then select On. Click Apply. >From the NVIDIA Control Panel navigation tree pane, under Stereoscopic 3D, >select Set up stereoscopic 3D to open the associated page. Make sure the Enable stereoscopic 3D check box is cleared, then click Apply. "Sterescopic diplay type:" should indicate "Quadro professional stereo". It may be necessary to make the HMZT1 the primary display. Then use: Code: osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); wsi->setScreenResolution(osg::GraphicsContext::ScreenIdentifier(screenNum), 1280, 720); or similar to setup the correct resolution. Try testing with the osgViewer using the QUAD_BUFFER command line option and cow.osg and... ...Hello 3D Daisy! Now on to integrating with our actual software. I would be curious if anyone figures out a way to make the HMZ T1 work with GeForce cards and OSG as my laptop doesn't have a Quadro. Cheers, Erin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46000#46000 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org