chris,
I want something similar to osgRiver. I compiled osgRiver and it run
sucessfully. But I am unable to install anuga. I want a simple thing. I
only want some small modifications to osgRiver. Below are my doubts

1. osgRiver has an island file called river.3ds. how its made? 3dmax?
2. I can load an 3d model of urban area built using osggis there are roads
in it . I want to show the flowing on water from one point of city to
another. then I need to calculate which all buildings are in water.
3. how to make water flow only through roads or some open areas? .Even
though my title is flooding i want to show flow of water or tsunami on
urban areas.
4. how to build 3d models for the osg?
osgRiver show water flowing only through certain path. how is it done? see
results on this poster http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf

5. what will be the amount of area getting destroyed.(second project)
6. visualize the distorted buildings(third project)

I would like to do it as a student project using OSG if not existing. so I
need to do some coding for the project or customization of some existing
tools maybe osgRiver

On Fri, Mar 2, 2012 at 12:40 AM, Chris Hanson <[email protected]> wrote:

> http://en.wikipedia.org/wiki/ANUGA_Hydro
>
> http://www.mssanz.org.au/modsim05/papers/nielsen.pdf
>
> From the paper "The animation tool developed for AnuGA is based
> on OpenSceneGraph, an Open Source Software (OSS) component allowing high
> level interaction with sophisticated graphics primitives."
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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>
>
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>
>


-- 
Regards,
   Rashad
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