>
> 1. osgRiver has an island file called river.3ds. how its made? 3dmax?
>

.3ds files are typically the product of 3DS Max, or other similar modeling
tools that can export in that format.


> 2. I can load an 3d model of urban area built using osggis there are roads
> in it . I want to show the flowing on water from one point of city to
> another. then I need to calculate which all buildings are in water.
>

  There isn't really a question to answer here.


> 3. how to make water flow only through roads or some open areas? .Even
> though my title is flooding i want to show flow of water or tsunami on
> urban areas.
>

  This is what inundation software like ANUGA calculates. Where there are
obstacles, and how much water can flow where.


> 4. how to build 3d models for the osg?
>

  Any 3D modeling tool (3DS Max, Lightwave, Blender, Remo3D that can export
to a format OSG can load.


> osgRiver show water flowing only through certain path. how is it done? see
> results on this poster http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf
>

  I've not tried this so I can't answer.


>
> --
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
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