> > 1. osgRiver has an island file called river.3ds. how its made? 3dmax? >
.3ds files are typically the product of 3DS Max, or other similar modeling tools that can export in that format. > 2. I can load an 3d model of urban area built using osggis there are roads > in it . I want to show the flowing on water from one point of city to > another. then I need to calculate which all buildings are in water. > There isn't really a question to answer here. > 3. how to make water flow only through roads or some open areas? .Even > though my title is flooding i want to show flow of water or tsunami on > urban areas. > This is what inundation software like ANUGA calculates. Where there are obstacles, and how much water can flow where. > 4. how to build 3d models for the osg? > Any 3D modeling tool (3DS Max, Lightwave, Blender, Remo3D that can export to a format OSG can load. > osgRiver show water flowing only through certain path. how is it done? see > results on this poster http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf > I've not tried this so I can't answer. > > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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