Hi Everybody, The above workaround seems to work pretty well. However, it is necessary to give dead particles a depth of -FLT_MIN so that they don't get sorted behind particles that are behind the camera (and thus have negative depth).
Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46004#46004 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

