Hi Everybody,

The above workaround seems to work pretty well. However, it is necessary to 
give dead particles a depth of -FLT_MIN so that they don't get sorted behind 
particles that are behind the camera (and thus have negative depth).

Frank

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46004#46004





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to