"Symbols hidden by default" was set to No. Setting it to Yes results in linking 
errors.

The crash occurs in addDotOsgWrapper() when adding the NodeCallback wrapper. 
Specifically, the line:

Code:
std::string libraryName = proto->libraryName();



There are several other wrappers that get added beforehand without problem 
(AlphaFunc, AnimationPath, etc). I don't see any real difference with 
NodeCallback...

In the XCode project settings, I saw a similar option called "Inline Methods 
Hidden" which was set to Yes. I tried setting that to No. It still crashes, but 
now it crashes when adding the wrapper for AnimationPathCallback (which was 
working before).

Very strange.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=46877#46877





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