"Symbols hidden by default" was set to No. Setting it to Yes results in linking errors.
The crash occurs in addDotOsgWrapper() when adding the NodeCallback wrapper. Specifically, the line: Code: std::string libraryName = proto->libraryName(); There are several other wrappers that get added beforehand without problem (AlphaFunc, AnimationPath, etc). I don't see any real difference with NodeCallback... In the XCode project settings, I saw a similar option called "Inline Methods Hidden" which was set to Yes. I tried setting that to No. It still crashes, but now it crashes when adding the wrapper for AnimationPathCallback (which was working before). Very strange. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46877#46877 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

