So, I spent much of the weekend compiling different versions of OSG (different 
compilers, universal/non-universal, cmake vs xcode), but no combination has yet 
fixed the crash.

Originally, I used plain cmake to build OSG 2.9.8 libraries and XCode to build 
my app. This worked for me for the past year, but I was forced to upgrade to 
OSX 10.7 and XCode 4.3 or some iOS-related work. My app continued to compile 
(indeed, using the "llvm gcc 4.2" compiler) and worked well if linked with 
those old OSG libraries.

But like I said, I wanted to upgrade to OSG 3.x, and stupidly I deleted my old 
OSG 2.9.8 libraries. Now I can't build ANY form of OSG that will make my app 
work again.

I can't build OSG 2.9.8 anymore, because there are a bunch of deprecated 
coregraphics calls and no OPENTHREADS_ATOMIC_USE_MUTEX fix. And any OSG 3.X 
version exhibits the crash (even though the OSG examples work!).

I've tried building OSG with both the "llvm gcc 4.2" and "Apple llvm compiler 
3.1", but both crash my app.

A few other users have mentioned similar things:
http://forum.openscenegraph.org/viewtopic.php?p=42119
http://forum.openscenegraph.org/viewtopic.php?t=8963

Perhaps the same problem (?). Their solution is to NOT using the llvm compiler 
and use old gcc4.2, but I don't have /usr/bin/gcc-4.2. Any idea how I can get 
that on my OSX 10.7 system with XCode 4.3.1?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46941#46941





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to