Okay. I finally have a solution! First thing to note: I didn't have any other gcc compilers other than the "llvm gcc 4.2" that came with my XCode app. This is because XCode 4.3.1 comes from the App store and resides in /Applications, and I have NO /Developer folder.
So, I used Macports to install a different llvm gcc compiler: Code: sudo port install llvm-gcc42 Then I compiled OSG like this: Code: CC=/opt/local/bin/llvm-gcc CXX=/opt/local/bin/llvm-g++ ccmake ../OpenSceneGraph-3.1.1 (note: you cannot set the CMAKE_OSX_ARCHITECTURE because this compiler doesn't understand -arch flags, so I'm not sure how you would make a universal build this way). I also had to set OSG_WINDOWING_SYSTEM to Cocoa and OPENTHREADS_ATOMIC_USE_MUTEX to ON. Using that build of OSG, my app build, links and runs just fine. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46959#46959 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

