Hi Michael,

I guess that there some reasons we don't see OSG for games so much.
First, OGRE is more than a render kit if I remember correctly and OSG is not a game engine per se. As most people starting with games want to see fast progress they often stick to a game engine where they don't have to care about the details so much in the beginning. OSG is first of all a scene graph that brings some really nice add-ons like event handlers, node-kits and it can read various input formats for geometry and images. But it doesn't abstract game objects/physical entities, neither does it primarily manage the rest of game. For me this is the reason I never sticked to one of the game engines around there, as I really need a clean rendering framework, that only serves as a back end for me. Also I think that many people simply go with DirectX. There are heaps of tutorials and game projects based on this which is sort of a multiplicator for DirectX. Personally I think of OSG as an extensible framework for rendering. I perform all the control regarding the objects in the scene in components that aren't really aware of the rendering part at all.

cheers
Sebastian
Hi.
I'm new to OSG. I use OGRE for my game currently, but due to various
issues I would like to switch to OSG.
I coudn't find any info on games made with OSG, no pictures in OSG
Forum ->  Album ->  Games, no Google results, only some simulations and
other non-game stuff. The only game I found is FlightGear.
I wonder why are there no games on OSG? Or am I missing something?
Thanks.
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