Hi Michael,
I guess that there some reasons we don't see OSG for games so much.
First, OGRE is more than a render kit if I remember correctly and OSG is
not a game engine per se.
As most people starting with games want to see fast progress they often
stick to a game engine where they don't have to care about the details
so much in the beginning.
OSG is first of all a scene graph that brings some really nice add-ons
like event handlers, node-kits and it can read various input formats for
geometry and images.
But it doesn't abstract game objects/physical entities, neither does it
primarily manage the rest of game.
For me this is the reason I never sticked to one of the game engines
around there, as I really need a clean rendering framework, that only
serves as a back end for me.
Also I think that many people simply go with DirectX. There are heaps of
tutorials and game projects based on this which is sort of a
multiplicator for DirectX.
Personally I think of OSG as an extensible framework for rendering. I
perform all the control regarding the objects in the scene in components
that aren't really aware of the rendering part at all.
cheers
Sebastian
Hi.
I'm new to OSG. I use OGRE for my game currently, but due to various
issues I would like to switch to OSG.
I coudn't find any info on games made with OSG, no pictures in OSG
Forum -> Album -> Games, no Google results, only some simulations and
other non-game stuff. The only game I found is FlightGear.
I wonder why are there no games on OSG? Or am I missing something?
Thanks.
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