Hi, Thomas. I was thinking about iOS recently and decided to ask you, if you coded those apps in C++ or Obj-C? I heard you need to write Obj-C on iOS?
2012/4/24 Thomas Hogarth <thomas.hoga...@gmail.com>: > Hi Micheal > > I've completed a few games with OSG > > http://itunes.apple.com/gb/app/apptoyz-alien-attack/id412615924?mt=8 > > http://itunes.apple.com/us/app/apptoyz-tin-can-alley/id457520117?mt=8 > > I find no problem using osg for games, if you just treat osg as a wrapper > around OpenGL and not a game engine. > > There's also the osgbullet lib to handle physics and collisions. > > The main difference you'll find is that rather then calling a specific draw > fuction to render your model you need to make sure it can be attached to the > scene graph in some way, > > I tend to have a level class with a osg::MatrixTransform, then all level > entities are attached to that etc. > > Hope that helps > Tom > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=47257#47257 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org