Hi, Thomas.
I was thinking about iOS recently and decided to ask you, if you coded
those apps in C++ or Obj-C? I heard you need to write Obj-C on iOS?

2012/4/24 Thomas Hogarth <thomas.hoga...@gmail.com>:
> Hi Micheal
>
> I've completed a few games with OSG
>
> http://itunes.apple.com/gb/app/apptoyz-alien-attack/id412615924?mt=8
>
> http://itunes.apple.com/us/app/apptoyz-tin-can-alley/id457520117?mt=8
>
> I find no problem using osg for games, if you just treat osg as a wrapper 
> around OpenGL and not a game engine.
>
> There's also the osgbullet lib to handle physics and collisions.
>
> The main difference you'll find is that rather then calling a specific draw 
> fuction to render your model you need to make sure it can be attached to the 
> scene graph in some way,
>
> I tend to have a level class with a osg::MatrixTransform, then all level 
> entities are attached to that etc.
>
> Hope that helps
> Tom
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47257#47257
>
>
>
>
>
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